ZuneHD タッチパネルサンプル

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ZuneGame1
{
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch sprite;
        Texture2D texture;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0);
        }

        protected override void Initialize()
        {
            base.Initialize();
        }

        protected override void LoadContent()
        {
            sprite = new SpriteBatch(GraphicsDevice);
            texture = Content.Load<Texture2D>("ball");
        }

        protected override void Update(GameTime gameTime)
        {

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            TouchCollection touchState = TouchPanel.GetState();

            GraphicsDevice.Clear(Color.CornflowerBlue);

            sprite.Begin(SpriteBlendMode.Additive);
            foreach (TouchLocation touch in touchState )
                sprite.Draw(texture, touch.Position, Color.White);
            sprite.End();
            base.Draw( gameTime );
        }
    }
}


ここでタッチした個数分、スプライトを表示します。最大8個まで認識するみたいドキドキ

foreach (TouchLocation touch in touchState )
    sprite.Draw(texture, touch.Position, Color.White);

きのうせいか、4個しか反応しないきがする・・・・・